โฌก PBR Multi-Material โ†’ KTX2

Drop folders or files โ€” auto-group by material, compress all, download ZIP with subfolders

LOADING...
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Drop folders or textures here
Each folder = one material โ€ข Files auto-grouped by name prefix
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All Materials Converted
โฌ‡ Download ZIP

โ–ถ PBR Preview

PBR Multi-Material KTX2 Converter โ€ข Basis Universal WASM โ€ข Babylon.js PBR
Auto-detect: albedo ยท normal ยท roughness ยท metallic ยท AO ยท emissive ยท height ยท opacity ยท ARM

Browser KTX2 converter for PBR texture and WebXR workflows

This WebVrDev tool helps convert PBR texture folders and multi-material image sets into KTX2 files for real-time 3D projects, WebGL scenes, Babylon.js previews, glTF assets, WebXR experiments, games, and optimized web pipelines.

Key features

  • Convert common image textures to KTX2 with UASTC, ETC1S, or raw RGBA8 output.
  • Automatically group folders as separate materials and detect common PBR map names.
  • Support albedo, normal, roughness, metallic, AO, emissive, height, opacity, ARM/ORM, and other maps.
  • Preview materials directly in the browser with Babylon.js before using them in a project.
  • Download a ZIP archive with clean material subfolders for easier asset organization.

Privacy and local workflow

The converter is designed for a browser-based workflow. Texture processing happens on the user device, which makes it useful for testing, preparing lightweight game assets, and building WebXR-ready texture packs without a server upload step.

Read the complete help guide and workflow notes.